The idea of players opposing three different power players come right out of "Murder in Baldur's Gate", as does the fact that one of those villains will ultimately succeed.Ībout the Product Tie-In(s). Depending on which villains the players oppose, they might have to fight, politic, or roleplay. Part of this is done through its inclusion of three different power brokers who are advancing evil agendas. "Legacy of the Crystal Shard" finds a middle ground. The traditional Encounters were heavily combat oriented, then "Murder in Baldur's Gate" moved dramatically in the opposite direction. The style of adventure is also quite different. There are no encounters instead GMs are told to break up the adventure as they see fit over the ten weeks of play. "Legacy of the Crystal Shard" totally broke away from Encounters' traditional style of play. "Murder in Baldur's Gate" switched that up a bit by providing players with more choices of what they did each week, but it still maintained the constrained weekly format. Traditionally, the Encounters adventures carefully delineated an encounter worth of play for each Wednesday's adventure. By now, the D&D Next playtest rules were becoming increasingly available, not just as an internet download, but also in Gen Con's "Ghosts of Dragonspear Castle" (2013).Ībout the Encounter Format. Like its immediate predecessor, "Legacy of the Crystal Shard" was statless, with monster books allowing for play in D&D 3.5e, 4e, or 5e. That implies a 12-week run, but two of those weeks were Christmas and New Year's, so there were only 10 weeks of actual play. "Legacy of the Crystal Shard" was the Winter 2013-2014 Encounters season, running from Novemto February 12, 2014.
#SKYRIM IDENTIFY THE CRYSTAL SHARD PC#
Like "Murder in Baldur's Gate", "Legacy of the Crystal Shard" returned to the traditional PC levels of 1-3. GMs then had just one day to prepare themselves before the season of Encounters began! There was one more element to the release: a book of "Encounters and Monster Stats" that had to be downloaded from Wizards. It was another extensive package including a 64-page sourcebook, a 32-page adventure book, and a Crystal Shard GM's screen, all packed in a flimsy slipcover. However, to play more, Encounters GMs had to buy the "Legacy of the Crystal Shard" as a printed adventure, which appeared on November 19. Stores were given Launch Kits that included an extra-long version of the first week's adventure, 20 white dice with blue numbers and snowflakes, and a poster map of the area. That means that it kicked off with a Launch Weekend event, which was held on November 16-17. "Legacy of the Crystal Shard" follows the new trends of the Encounters program that began with Season 15's "Murder in Baldur's Gate". It was released for play in November 2013.Ĭontinuing the Encounters. Salvatore with Jeffrey Ludwig, James Wyatt, and Matthew Sernett, is the adventure for Season 16 of D&D Encounters. "Legacy of the Crystal Shard" (2013), by R.A. To overcome these threats, adventurers must once again rise to challenge evil.
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Now forces converge on the Ten Towns, the people of the North face their greatest trial yet. the events that shook the region a hundred years ago are now a distant memory. The People of Icewind Dale are hardy and have long stood against the perils of he North. It's the Heart of Winter, so this digital title has been marked down by up to 30% from now through February 3rd! To find more cold-served savings, visit our Heart of Winter sale page.Īn Adventure for 1st level characters by R.A Salvatore, James Wyatt, Jeffrey Ludwig